Nothing appears from nowhere.
Resources pass from extraction businesses to processors, craftspeople and merchants. The timber you fell, the ore you haul and the tools you forge become part of another player's story.
Explore 82 connected businesses →
Work · Belong · Shape the realm
A blade begins in a mine. A company begins with a promise. A kingdom begins with people willing to build it.
A life with consequence
Marshlands connects the lives of its players through resources, professions, trade and allegiance. Find a craft you love, earn a reputation for your work, and choose the people whose future you want to share.
Resources pass from extraction businesses to processors, craftspeople and merchants. The timber you fell, the ore you haul and the tools you forge become part of another player's story.
Explore 82 connected businesses →Begin as a serf and develop your standing through work, service and the relationships you build. Become a trusted tradesperson, an enterprising merchant, a knight, a lord or a king.
Find your calling →Companies, settlements and sworn allegiances turn individual ambition into a shared purpose. Support your neighbours, supply a campaign, or take your place on the battlefield.
Discover life together →Professions & enterprise
Start with honest work. Learn a trade, build reliable supply relationships and take on larger commissions. Your business grows through the things you deliver and the people who trust you to deliver them.
Extraction, processing, manufacturing and services offer distinct livelihoods. Develop your craft through practical work and learn alongside experienced players through apprenticeships.
Take an entry-level job, meet the businesses that need your work and build a dependable routine. Grow into a specialist, open your own workshop or bring your expertise to an established company.
Post a commission, agree its quantity and deadline, and reserve the payment. Contracts make expectations clear for producers, craftspeople, carriers and the customers who depend on them.
Accept a job on agreed terms, complete the work and deliver it to the specified destination. Verified fulfilment releases the reserved payment. Accepted terms stay fixed unless both parties agree to a change.
Move goods between workshops, warehouses and markets. Choose the route, organise the cargo and hire an escort when the journey crosses contested ground.
Carters, hauliers, ferrymen and ship transport link regional businesses. A transport contract records custody and delivery terms; contested cargo is clearly identified before a carrier or escort commits.

A reputation you can earn
Meet your deadlines. Honour your deliveries. Become the smith a company returns to, the carrier a merchant trusts, or the apprentice a master recommends.
Trading reputation follows completed work and verified outcomes. A title cannot replace a dependable supplier, and a successful business does not require a noble title.
Choose your professionPeople make the world
Make a place for yourself in a company or a community. Shared ambitions create reasons to return: a workshop to establish, a settlement project to finish, a market to supply and a banner to stand behind.
Organise production, recruit specialists and manage stock together. Clear roles and permissions govern company stores, contracts and treasury access.
Assign responsibility for purchasing, production, deliveries and accounts. A shared ledger records company activity, while individual permissions let members contribute without handing every recruit control of everything.
Contribute resources and skilled labour to common projects. Local markets and settlement charters connect the people who build a place with the people who keep it running.
Charters set out responsibilities, access and local obligations. Public projects show the materials and work still needed, giving citizens, businesses and leaders a visible stake in their settlement's future.
Campaigns depend on more than fighters. Food, equipment, transport and repairs give businesses and supporting players a direct part in a realm's fortunes.
Supply contracts connect quartermasters with producers and carriers. Fighting companies organise under their commanders, while settlement leaders coordinate the support that keeps a campaign moving.
An independent life or a shared ambition
Work for yourself, specialise with a small company or help sustain an entire realm. Solo encounters, group objectives and mega-group campaigns give the same world different scales of challenge.